AI Insights · Timothy · December 2021
Top 5 iOS Simulator Games in Australia Q4 2021
Explore the performance of the top 5 iOS simulator games in Australia during Q4 2021, including weekly downloads, revenue, and active user trends.
During Q4 2021, the top 5 iOS simulator games in Australia showcased notable trends in their performance metrics, including weekly downloads, revenue, and active users. Here is a closer look at how each game fared:
Traffic Cop 3D from Kwalee Ltd saw a fluctuating trend in weekly revenue, starting at around $39 in mid-October and peaking at $618 in early November. Following this peak, revenue declined, settling at approximately $157 by the end of December. Weekly downloads showed a significant spike, reaching over 53K in late October before gradually declining to around 7.8K by the end of the quarter. Active users followed a similar pattern, with a peak of approximately 72.9K in early November and ending the quarter with about 22.8K.
BitLife Dogs - DogLife by Candywriter, LLC experienced a strong start with weekly revenue peaking at about $10K in early November. However, revenue saw fluctuations, ending the quarter at around $3.5K. Downloads peaked in the first week of November at approximately 25.5K and ended the quarter with around 8.8K. Active users followed a comparable trend, peaking at about 29.9K in mid-December and closing the quarter with around 18.5K.
Candle Craft 3D from Voodoo showed a peak in weekly revenue at around $458 in early November, which then gradually declined to approximately $17 by the end of December. Downloads peaked at around 17.3K in mid-November and ended the quarter with about 5.5K. Active users saw a high of approximately 23.3K in mid-November, gradually declining to around 11.4K by the end of December.
BitLife - Life Simulator, another title from Candywriter, LLC, maintained a relatively steady weekly revenue throughout the quarter, peaking at around $19.5K in the final week of December. Downloads stayed consistent, with a peak of approximately 9.2K in the last week of December. Active users showed a peak of about 88.6K in late November, with a gradual decline to approximately 61.2K by the end of the quarter.
100 Years - Life Simulator by Voodoo had no recorded revenue for the quarter. Downloads peaked at around 16.9K in late October and saw a decline to approximately 1.6K by the end of December. Active users followed a similar trend, peaking at approximately 23K in mid-October and declining to around 3.7K by the end of the quarter.
These insights are derived from Sensor Tower data. For more in-depth analysis and information, visit Sensor Tower.